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I have worked in the field more than 10 years. I worked for both Czech and
international companies. I took part in diverse projects, such as feature
films, shorts, games, TV series and commercials.
Regarding visual form in animation, I like attention to detail. I can adapt to
both realistic and highly stylised environment. I worked on crowd
animation, but I did also an individual elaborate character acting.
In my practice I often collaborate with a rigger. I can rig both creatures and humanoids with advanced skeleton system.
While attending university my major subjects apart from animation were
storyboarding, directing short movies and visual arts. I made my first own
films there.
Since I had started my animation practice, I have learnt how to collaborate
with the others in team. I am used to follow given instructions properly and
respect necessary deadlines. I dealt with independent assignments too.
I believe, my qualification gives a guarantee for animation skills you expect
and I become an acquisition to your studio.

Standa_Sekela_Photo

recommendation

"I had the pleasure of working with Standa for several years. His strong attention to detail consistently elevated the animations in our games. Standa also created high-quality game rigs for many humanoid characters and creatures, which he then brought to life using keyframe animation and motion capture. He created in-game and cinematic animations with a creative approach tailored to each project. He is able to work independently without much supervision, which greatly simplifies the entire creative process. He integrated seamlessly into every pipeline we established with the team and communicated clearly throughout. Standa always delivered on time and excelled at prioritization, quickly recognizing which animations needed a fast turnaround and which needed a deeper polish. Reliable and collaborative, he’s exactly the kind of animator you want on any production. I’d happily work with him again."

I’ve known Standa for a number of years, first meeting him when he applied to join Anomalia Training. That was my first glimpse of his dedication to developing his craft and his professionalism as a 3D character animator.

Most recently, we collaborated on a short film, and the experience was both smooth and genuinely enjoyable. Standa is skilled in both hand-key animation and using motion capture as a first-pass blocking method. He takes feedback openly, iterates effectively, and collaborates seamlessly with directors — exactly what you hope for in a creative partner.

Beyond animation, Standa is a versatile 3D artist. He can handle rigging when needed, animate for both film and in-game projects, creatures and animals, and is actively expanding his expertise by learning Unreal Engine. His commitment to continuous learning and broadening his skill set shows in the quality of his work and his growth as a senior professional.

+420 602 115 427 

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